DIY ethic
Play ethic
The Singularity as Utopia vs. Post-Industrial/Singularity Dystopia of the Haves and Haves-Nots
Street level tech development vs. Corporate tech development
New Game Business Models vs. Established Systems
Super-Empowered Individuals vs. Monolithic Groups
Individual Creativity vs. The System
Archetypal Organizing Principles/Invocation of Hero Forms
Robotics and empowerment multipliers
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